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Developing attractiveness in questing

This post is part of my training in the Rezzly platform and mindset to be used a gamified class.

After going through many of the quests (26 to be exact) and getting a better understanding of gamification and how to use it with Rezzly I have a few thoughts on how I should structure my quests in order to be attractive to students. Below is a list of things that I want to make sure I do when design quests starting with the most important and working my way down to the least important.Read More »Developing attractiveness in questing

Are Games Better Than Life?

This post is a reaction to the video below as part of a Rezzly quest that I am doing in order to better understand the platform and mindset the teach a gamified class.

I really connected with this video for a number of reasons. I grew up playing video games and I find that my students are increasingly geared towards games. One of my best tools for building a relationship with my students is talking about games with them. Sure it doesn’t hit everyone, but for those that do connect, it builds an instant rapport. Games are fun, and escape, and a way to extend yourself beyond normal human abilities.Read More »Are Games Better Than Life?

Rezzly Teacher Badge

I’ve been looking for more ways to engage my students recently. Google Classroom is a great tool that is useful for lots of things, even if it has a few issues, but it isn’t engaging. When I was in my masters program at Boise State I took a class in educational games and simulations. The class really made me think about my teaching and how I do things, but up until this point, I haven’t implemented large pieces of it.Read More »Rezzly Teacher Badge