Developing attractiveness in questing

This post is part of my training in the Rezzly platform and mindset to be used a gamified class.

After going through many of the quests (26 to be exact) and getting a better understanding of gamification and how to use it with Rezzly I have a few thoughts on how I should structure my quests in order to be attractive to students. Below is a list of things that I want to make sure I do when design quests starting with the most important and working my way down to the least important. (more…)

Site Footer