Developing attractiveness in questing

This post is part of my training in the Rezzly platform and mindset to be used a gamified class.

After going through many of the quests (26 to be exact) and getting a better understanding of gamification and how to use it with Rezzly I have a few thoughts on how I should structure my quests in order to be attractive to students. Below is a list of things that I want to make sure I do when design quests starting with the most important and working my way down to the least important. (more…)

Rezzly Teacher Badge

I’ve been looking for more ways to engage my students recently. Google Classroom is a great tool that is useful for lots of things, even if it has a few issues, but it isn’t engaging. When I was in my masters program at Boise State I took a class in educational games and simulations. The class really made me think about my teaching and how I do things, but up until this point, I haven’t implemented large pieces of it. (more…)

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